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Substance Painter

So I just reinstalled Substance Painter (2019.2.x-something) and this time I downloaded an archived Linux version, because Proton's giving me issues running the Windows version (I've never actually run the native Linux version until now)

(some context: I run Kubuntu 25.04 on my main device and used to always use Proton to run the Windows version of Substance Painter, because I had the Windows version installed on Windows, and just... copied over the files.

I managed to find my license.key file somewhere in AppData and was luckily able to activate it with that, because for some stupid reason Adobe shut down the old licensing servers/downloads/etc. after they bought it, so I either have to use that file or crack it)

Anyway for some reason it's way faster than the Windows one ever was on Windows?? I have no idea why, I would assume they probably targeted Windows first and optimized for that.

maybe I'll think of something to texture

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KDE woes

About a week ago I installed Kubuntu on a new drive, going from 24.10 to 25.04, in an attempt to fix an issue I've had where plasmashell randomly crashes/restarts.

Didn't work. Still crashes. Backed up most of my files onto an external hard drive and cleared out at least ~1.5 TB from my drives, though:

Also because of different paths and Python installations and such I needed to set up my neocities blog updater scripts again, and rewrote the script that compiles my Ideas Map page to be less shit. It's now ~30% the size, though I ripped out code from ~2021 that used GPT-3 to assign categories/names. Anyway now I've gotta update the blog with it and see what breaks (if you see this post it probably means things are working!)

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Back on my neon signs bullshit again

Making some more wallpapers of neon signs for my desktop, as apparently KDE makes it easy to use video wallpapers after installing the Smart Video Wallpaper Reborn plugin. In Windows I used to use Wallpaper Engine on Steam, but it was more of a resource hog.

Anyway started out being inspired by the outside of Lizzie's Bar from Cyberpunk 2077, making a test wallpaper in Blender of two generic furry girls with weapons (though I meant to make the fox girl hold a bat, and it turned out looking like an oar...)

Went on from there to make one of a Braixen (my fursona's species) and a Charizard (my partner wants to make one) though changed up the style to add detail. Not sure if I prefer using more detail or just the outline -- with the outlined version I also have a frosted glass panel inside the neon lights. Technically I could use that in both, but. Eh I'll work on the style more and see what I wanna do more.

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Adding blog comments from mastodon!

Taking ideas from this blog post: Mastodon Comments - Beej's Bit Bucket

The idea is for each new blog post I can use Mastodon to add comments without having to deal with login or anonymous naming or whatnot. Just have a button to view the comments and one to reply (which just links to a Mastodon post, and pulls comments from its replies)

Still testing the publish script which actually posts the initial comment whenever I make a new post. So if there's no comments visible, I probably broke something and am scrambling to fix it.

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Seal Reaverbot

Oh yeah I forgot to post renders of the finished seal reaverbot

(it's also rigged, but I've not animated anything yet, so once I do I'll post more of it)